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14 Nov

Last Squad Standing

Mission Type: Major

Mission Length: 90min

Field Type: Woodlands/Any

Requirements: None, but works best on a large field

Concept: Which squad kicks the most ass

Teams: Players are broken out into 3 man, 4 man, or 5 man squads depending on your preference. Each squad is on its own in battle.  For extremely large matches, this can be setup tournament style with brackets for squads.

Objective: Teamwork is critical in this game. You stick with your squad and you win, fail to work together and you get dead. The objective is to eliminate all the other squads and maintain yours, the last squad on the field is the winner.

Rules: This is a variation on last man standing but with squads to force some teamwork on players. Players squad up in even groups, event coordinators be careful on your counts, every squad HAS to be the same number or the game becomes unfair. Squads draw straws and take the field in 5 min increments, longest straw to shortest straw. Shortest straw squad should remain in safe area until the match starts. Squads should not be closer that 50yds to each other at the start, but the field size may make you may have to fudge this a bit.  There are 2 critical rules in this game:  One, the players in each squad must maintain visual contact with each other at all times.  Two, a squad must have half its players alive to remain on the field.  What does this mean?  In a 4 man squad, when 2 players are killed the squad is still valid and alive, once the 3rd player is hit the squad it out…no matter how good the last player is no single player is a squad themselves.  In a 3 man squad, the squad can take 1 casualty, in a 4 man squad, the squad can take 2 casualties, in a 5 man squad, the squad can take 3 casualties before being called out.  The killed players in the squad DO NOT RESPAWN, only the squad as a unit can respawn.  This is why you have to maintain visual contact with all squad members, if you’re battling it out and your 3rd teammate goes down, even if there 50ft away in a bush…you are out.  If squads lose visual contact of each other during the match they are out, refs should call them on it and force them to ID their members.  If a player is wandering alone he can be tapped out by any nearby squad.  You must move as a pack, there are no lone wolfs in this game type.  When time is up or the last respawn is used and the last squad is on the field the game is over.  Important note: If one of your squad gives up or runs out of ammo or has a gun jam…tough shit.  You either go back to safe area and use up a spawn or you fight it out and protect the dead weight in your squad.  You fight as a team, you fail as a team.

Respawn Rules: Each squad gets 2(TWO) respawns at 5 minutes long each, 3rd time on the field is your last.

Scoring: Win/Lose, the last squad on the field wins.  Points, each respawn ticket is worth 50pts, a squad that uses no respawns scores 150pts, 1 respawn 100pts, 2 respawns 50pts.


+1 Difficulty: Shotgun start, all teams take the field at the same time.  See who can run to the best defensive positions.  No firing of any kind until 5 minutes have elapsed and match started by Refs.

-1 Difficulty: Each squad has a medic who can revive squad members from non-lethal shots (arms, legs, etc)

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